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	<title>Comments for jilocasin.de</title>
	<atom:link href="http://jilocasin.de/web/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://jilocasin.de/web</link>
	<description>Want some digital cupcakes? :)</description>
	<lastBuildDate>Fri, 11 May 2012 19:32:07 +0000</lastBuildDate>
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		<title>Comment on How to import EVE Online models in Blender 3D by jilocasin</title>
		<link>http://jilocasin.de/web/archives/20#comment-40</link>
		<dc:creator>jilocasin</dc:creator>
		<pubDate>Fri, 15 Apr 2011 16:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-40</guid>
		<description>Yea, that seems to be better in Blender too. Thanks.</description>
		<content:encoded><![CDATA[<p>Yea, that seems to be better in Blender too. Thanks.</p>
]]></content:encoded>
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		<title>Comment on How to import EVE Online models in Blender 3D by mark</title>
		<link>http://jilocasin.de/web/archives/20#comment-38</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Tue, 12 Apr 2011 15:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-38</guid>
		<description>hey! tut is awesome!

im trying to find more ships online, i cant get triexporter to work on my computer.. really need the gallente with full maps for maya.. any help?</description>
		<content:encoded><![CDATA[<p>hey! tut is awesome!</p>
<p>im trying to find more ships online, i cant get triexporter to work on my computer.. really need the gallente with full maps for maya.. any help?</p>
]]></content:encoded>
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		<title>Comment on How to import EVE Online models in Blender 3D by Rob</title>
		<link>http://jilocasin.de/web/archives/20#comment-32</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Thu, 31 Mar 2011 17:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-32</guid>
		<description>Just a heads up, you can get a normal-legal normal map (with out needing to go into tangent mode) simply by filling the BLUE channel 100% rather then leaving it at 0. This allows the normal maps to load correctly in things like Lightwave.</description>
		<content:encoded><![CDATA[<p>Just a heads up, you can get a normal-legal normal map (with out needing to go into tangent mode) simply by filling the BLUE channel 100% rather then leaving it at 0. This allows the normal maps to load correctly in things like Lightwave.</p>
]]></content:encoded>
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		<title>Comment on How to import EVE Online models in Blender 3D by B. Tugly</title>
		<link>http://jilocasin.de/web/archives/20#comment-3</link>
		<dc:creator>B. Tugly</dc:creator>
		<pubDate>Tue, 01 Mar 2011 04:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-3</guid>
		<description>Great Guide!</description>
		<content:encoded><![CDATA[<p>Great Guide!</p>
]]></content:encoded>
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	<item>
		<title>Comment on How to import EVE Online models in Blender 3D by fluff</title>
		<link>http://jilocasin.de/web/archives/20#comment-2</link>
		<dc:creator>fluff</dc:creator>
		<pubDate>Mon, 28 Feb 2011 15:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-2</guid>
		<description>hui ein eve blog ^^</description>
		<content:encoded><![CDATA[<p>hui ein eve blog ^^</p>
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