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	<title>Comments for jilocasin.de</title>
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	<link>http://jilocasin.de/web</link>
	<description>Want some digital cupcakes? :)</description>
	<lastBuildDate>Tue, 21 Feb 2012 12:41:36 +0000</lastBuildDate>
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		<title>Comment on How to import EVE Online models in Blender 3D by what is dopamine</title>
		<link>http://jilocasin.de/web/archives/20#comment-126</link>
		<dc:creator>what is dopamine</dc:creator>
		<pubDate>Tue, 21 Feb 2012 12:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-126</guid>
		<description>&lt;strong&gt;Links...&lt;/strong&gt;

[...]Sites of interest we have a link to[...]…...</description>
		<content:encoded><![CDATA[<p><strong>Links&#8230;</strong></p>
<p>[...]Sites of interest we have a link to[...]…&#8230;</p>
]]></content:encoded>
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		<title>Comment on How to import EVE Online models in Blender 3D by stop spam plugin</title>
		<link>http://jilocasin.de/web/archives/20#comment-125</link>
		<dc:creator>stop spam plugin</dc:creator>
		<pubDate>Mon, 20 Feb 2012 02:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-125</guid>
		<description>&lt;strong&gt;Stop Spam...&lt;/strong&gt;

[...]Sites of interest we have a link to. Their service is self explanatory[...]…...</description>
		<content:encoded><![CDATA[<p><strong>Stop Spam&#8230;</strong></p>
<p>[...]Sites of interest we have a link to. Their service is self explanatory[...]…&#8230;</p>
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	<item>
		<title>Comment on How to import EVE Online models in Blender 3D by Perlly</title>
		<link>http://jilocasin.de/web/archives/20#comment-124</link>
		<dc:creator>Perlly</dc:creator>
		<pubDate>Fri, 13 Jan 2012 06:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-124</guid>
		<description>&lt;strong&gt;Superb website...&lt;/strong&gt;

[...]always a big fan of linking to bloggers that I love but don’t get a lot of link love from[...]…...</description>
		<content:encoded><![CDATA[<p><strong>Superb website&#8230;</strong></p>
<p>[...]always a big fan of linking to bloggers that I love but don’t get a lot of link love from[...]…&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on How to import EVE Online models in Blender 3D by keezmovies</title>
		<link>http://jilocasin.de/web/archives/20#comment-123</link>
		<dc:creator>keezmovies</dc:creator>
		<pubDate>Thu, 05 Jan 2012 06:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-123</guid>
		<description>&lt;strong&gt;Reviewer...&lt;/strong&gt;

Hello!, I’ve gone ahead and bookmarked your page on Digg so my friends can see it too. I just used your blog title as the title in my bookmark, as I figured if it&#039;s good enough for you to title your blog post that, then you probably would like to see ...</description>
		<content:encoded><![CDATA[<p><strong>Reviewer&#8230;</strong></p>
<p>Hello!, I’ve gone ahead and bookmarked your page on Digg so my friends can see it too. I just used your blog title as the title in my bookmark, as I figured if it&#8217;s good enough for you to title your blog post that, then you probably would like to see &#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on How to import EVE Online models in Blender 3D by girlsex</title>
		<link>http://jilocasin.de/web/archives/20#comment-122</link>
		<dc:creator>girlsex</dc:creator>
		<pubDate>Wed, 07 Dec 2011 05:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-122</guid>
		<description>&lt;strong&gt;TheReview...&lt;/strong&gt;

Hello!, I’ve gone ahead and bookmarked your page on Friendfeed so my friends can see it too. I simply used your blog title as the title in my bookmark, as I figured if it is good enough for you to title your blog post that, then you probably would like...</description>
		<content:encoded><![CDATA[<p><strong>TheReview&#8230;</strong></p>
<p>Hello!, I’ve gone ahead and bookmarked your page on Friendfeed so my friends can see it too. I simply used your blog title as the title in my bookmark, as I figured if it is good enough for you to title your blog post that, then you probably would like&#8230;</p>
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	<item>
		<title>Comment on How to import EVE Online models in Blender 3D by cheap link building service</title>
		<link>http://jilocasin.de/web/archives/20#comment-121</link>
		<dc:creator>cheap link building service</dc:creator>
		<pubDate>Fri, 11 Nov 2011 11:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-121</guid>
		<description>&lt;strong&gt;cheap link buildin...&lt;/strong&gt;

The information mentioned in the article are some of the best available. How to Get Rid of Lower Back Fat...</description>
		<content:encoded><![CDATA[<p><strong>cheap link buildin&#8230;</strong></p>
<p>The information mentioned in the article are some of the best available. How to Get Rid of Lower Back Fat&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to import EVE Online models in Blender 3D by jilocasin</title>
		<link>http://jilocasin.de/web/archives/20#comment-40</link>
		<dc:creator>jilocasin</dc:creator>
		<pubDate>Fri, 15 Apr 2011 16:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-40</guid>
		<description>Yea, that seems to be better in Blender too. Thanks.</description>
		<content:encoded><![CDATA[<p>Yea, that seems to be better in Blender too. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to import EVE Online models in Blender 3D by mark</title>
		<link>http://jilocasin.de/web/archives/20#comment-38</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Tue, 12 Apr 2011 15:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-38</guid>
		<description>hey! tut is awesome!

im trying to find more ships online, i cant get triexporter to work on my computer.. really need the gallente with full maps for maya.. any help?</description>
		<content:encoded><![CDATA[<p>hey! tut is awesome!</p>
<p>im trying to find more ships online, i cant get triexporter to work on my computer.. really need the gallente with full maps for maya.. any help?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to import EVE Online models in Blender 3D by Rob</title>
		<link>http://jilocasin.de/web/archives/20#comment-32</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Thu, 31 Mar 2011 17:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-32</guid>
		<description>Just a heads up, you can get a normal-legal normal map (with out needing to go into tangent mode) simply by filling the BLUE channel 100% rather then leaving it at 0. This allows the normal maps to load correctly in things like Lightwave.</description>
		<content:encoded><![CDATA[<p>Just a heads up, you can get a normal-legal normal map (with out needing to go into tangent mode) simply by filling the BLUE channel 100% rather then leaving it at 0. This allows the normal maps to load correctly in things like Lightwave.</p>
]]></content:encoded>
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	<item>
		<title>Comment on How to import EVE Online models in Blender 3D by B. Tugly</title>
		<link>http://jilocasin.de/web/archives/20#comment-3</link>
		<dc:creator>B. Tugly</dc:creator>
		<pubDate>Tue, 01 Mar 2011 04:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://jilocasin.de/web/?p=20#comment-3</guid>
		<description>Great Guide!</description>
		<content:encoded><![CDATA[<p>Great Guide!</p>
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